Goal: Fill the 3×3 grid. Each cell needs a player who satisfies both its row category and column category. Teams: The player must have played for that program at some point. Traits: The player must match the trait (position, AA honors, graduation year, etc.). Guesses: You get 9 guesses total — one per cell. Once you guess wrong, you lose that guess. Rarity: Each cell score = % of players who picked the same person. Lower score = rarer picks. Failed cells = 100. Best possible = 9 (1% each).
New puzzle drops every day at midnight.
0Correct
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9Left
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Puzzle Complete!
0Correct
—Your Score ↓
—Best Today ↓
0Streak
Score = sum of pick % per cell. Lower is rarer. Failed cells = 100.